Asus M2R32 motherboard: defective RAID/AHCI?

I mentioned in a previous post here that I picked up some additional hard drives.  The 750 GB drive is running happily in an external eSATA-connected enclosure and is providing backup for my machine.  The other two drives are sitting on a shelf, and will remain there indefinitely.  There is a story behind their banishment from my computer.  It isn’t that there is anything particularly wrong with the drives themselves: I’ve finally concluded that my Asus motherboard has crappy RAID/AHCI support.

I have spent the last couple of days repeatedly building and tearing down my machine.  First I built a RAID 1 array.  Bear in mind that the drives I’m using are good quality Seagate 7200.10 drives: they have full SATA2 support, including Native Command Queuing (NCQ).  The drives they displaced were high-end WD Raptor 1500ADFD drives: arguably, the Raptors are better drives, but I had suspicions that WD drives might be behind my problems putting my system into standby mode in Vista.  I was wrong.

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Snowbird crash

My friend Chris and I make a regular habit of going together to airshows.  I’m not terribly knowledgeable about aircraft, but I greatly enjoy the chance to walk up close and see the planes.  And watching the performances put on by the incredibly skilled pilots that headline the major shows is something I look forward to.

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Halflife2 Memory error/Direct X error ”fix”

I've been playing Halflife2 recently. Its a great game, fully deserving of all the praise its been receiving.   Unfortunately, it was crashing a lot for me. And I was seeing different symptoms, making it hard to try to debug   Sometimes a level would "corrupt" itself, which showed up as not being able to move on to the next level. If this happened, I'd also suffer from the fact that the save/load game interface would be "garbled": basically, the menu would sort of collapse in on itself into an unreadable/unuseable mess.   Sometimes the game would "crash" to the desktop, with a "memory read" error dialog box. And occasionally, I'd end up back at the desktop with a dialog box saying something like "Internal driver error in IDirect3DDevice9::present()". It was all very frustrating   I did some digging around on various forums, and found a fair number of people who seemed to be experiencing similar problems. The general recommendation: upgrade video drivers, test memory, make sure you have the latest DirectX9 (dx9c). None of it seemed to help me.   I should note a bit about my configuration. I'm running an AMD 64 3400+ processor on an Asus K8V Deluxe motherboard. I have 1 GB of Corsair paired DDR memory. And I have an ATI X800 Pro video card. I'm running Windows XP SP2, fully patched and up to date. My ATI drivers are version 5.3, and Direct X is the latest version: 9.0c. My Via chipset and Creative soundblaster Audigy drivers are also fully up to date.   I finally "fixed" the problem. I put quotations around that, since I can't claim that this is an absolute fix since it seems like so many other users of Halflife2 are finding different solutions. In my case, I went into BIOS and changed the video aperture from 128 MB to 256 MB. I came across the suggestion to try this at the World Overclocker's website.   Before making this change, I was crashing once or twice on each "level" (between each load...there are usually several "loads" per level, so this was ugly). After changing my video aperture from 128 MB to 256 MB, I didn't have a single crash through a dozen or more "loads" worth of play.   In fact, I managed to finish the game- so it was definitely worthwhile for me!

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